I have been thinking about it all the time: when I sleep, during lectures, while going out with friends. That was the moment I decided my plan for this whole summer.
I finally planned it all out in my head: Must be an innovative idea turning into a great startup. Was I proud of myself? No. Having that big chunk of idea in my head held no value, really. As my childhood idol used to put it:
Great Idea is WORTHLESS without Polished Execution Steve Job
After filling the pages, I looked at it: Just a fancy version of “getting paid for doing the dishes”. Well, not exactly. First of all, this was a mobile device-exclusive offer, sounds like a win-win to kids nowadays. Second of all, this was a video game, not a negotiation between you and your mom on how much should you be paid.
Mobile devices and video games. If every time my mom blames these two objects for my shortcoming I got a buck, I would have been a millionaire. Undeniably, mobile devices and video games are often viewed nowadays as bad influences. Even I, who was a mobile-addicts, can’t deny the fact after seeing all the kids around gluing their eyes onto the screen and getting less and less reactive, out-going. I felt bad knowing that and seeing beyond such a terrible future filled with digital-contaminated people.
Companies develop more and more app to drawing you into your phone. However, not a lot of them actually do something to get you out of it. More importantly, not a lot of them are beneficial.
Two years ago, I attempted to tackle this problem. I built Knowledge Seed, which is a way for people to learn by playing video games. It was awesome at the time. It looked promising: I even manage to include some fancy scientific gigs (Spacing effect for example). Sadly, I did not push it well enough. After getting dropped at a competition (due to technical issues), I lost my passion for the project.
However, what I did not (and would never) lose on the way was my idea. I determined to help the world with the power of coding. I saw great potential exactly where the root of all the problem was. That harmful technology could be used to fight against its own problems.
If I can make something as good as those video games out there but twice (or a hundred times) as beneficial, I win the game. I decided to do my second attempt: My Utopia.
(Part 2 will be posted soon. And also look out for my Devlogs category, where I write about the development of the app)